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Kpop Idol Simulator info page is here~!

 

We recently published our game called Kpop Idol Simualtor on Android and iOS, and many users seem like curios of what meta works in the game, so we made this page, and I hope this page helps users to understand how to achieve the goal and endings.

#KpopIdolSimualtor, #Kpop, #Idol, #Simulator

Skills

Kpop Idol Simulator has 8 different skills (So far) and each skills will cause to gather different endings at the end. Some endings need only 1 skills to achieve, but some endings need multiple skills with certain score to achieve.

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Sing: Sing skill is for being as an idol focused on Vocal. It is also related to somewhat bigger achievement of ending in the game

Dance: Dance skill is for being as an idol focused on Dance. It is also related to somewhat bigger achievement of ending in the game

Rap: Rap skill is for being as an idol focused on Rap. It is also related to somewhat bigger achievement of ending in the game

Piano: Piano skill is for being as somewhat different than typical idol. It is more related to personal and professional achievement in the game

Act: Act skill is for being as somewhat different than typical idol. It is more related to personal and professional achievement in the game

Work: Work skill is for being as somewhat different than typical idol. It is related to earn Game Coins and personal achievement in the game

Cook: Cook skill is for being as somewhat different than typical idol. It is more related to personal and professional achievement in the game

Sleep: Sleep skill is for being as somewhat different than typical idol. It is related to earn Stamina and personal achievement in the game

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Personality

Kpop Idol Simulator has 8 different skills (So far) and each skills will cause to gather different endings at the end. Some endings need only 1 skills to achieve, but some endings need multiple skills with certain score to achieve.

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Extroverted: This personality gives extra +2 on these personality - Social, Tolerance, Fitness, Business Mind

Introverted: This personality gives extra +2 on these personality - Adaptation, Memory, Sensibility, Concentration

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Social: Social is going to affect to get additional score of 'Work' and 'Acting'

Adaptation: Adaptation is going to affect to get additional score of 'Sing' and 'Rap'

Memory: Memory is going to affect to get additional score of 'Sing and 'Rap'

Sensibility: Sensibility is going to affect to get additional score of 'Sing' and 'Piano'

Tolerance: Tolerance is going to affect to get additional score of 'Dance' and 'Act'

Concentration: Concentration is going to affect to get additional score of 'Piano' and 'Cook'

Fitness: Fitness is going to affect to get additional score of 'Dance' and 'Sleep'

Business Mind: Business Mindl is going to affect to get additional score of 'Work' and 'Cook'

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Ending Collection

the major purpose of Kpop Idol Simulator is collecting multiple endings to see how you trained your character. Each endings need different skill score to gather the ending. Each endings (except 'Galaxy Famous Idol') has two different endings. First one is Normal, and second one is Higher. Normal ending will need specific skills with score more than '2500' to open it. Higher score will need a lot higher than normal score to collect

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Vocal Coach: Sing

Main Vocal: Sing

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Dance Coach: Dance

Main Dancer: Dance

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Underground Rapper: Rap

Main Rapper: Rap

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Piano Teacher: Piano

The New Beethoven: Piano

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Extra: Acting

Metflix Actress: Acting

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Lounger: Sleep

Street Beggar: Sleep

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Assistant Chef: Cook

Michelin Star Chef: Cook

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Entertainment Company HR: Work

Agency CEO: Work

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Long-term Trainee: Non of score meets the requirement to collect an ending

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Successful Idol: Sing, Dance, Rap

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Galaxy Famous Idol: Sing, Dance, Rap

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Score Calculation

Each game has different style of game play to represent what skills that users are learning. Since it has all different style and mechanic, calculating score of each game also has different calculation system. However it usually works in this way to max the number of score as '50' for each game

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(Numbers of 'Good' in game play -  Numbers of 'Bad' in game play) x different meta + personality score

'Auto Play' is gathering score which is randomly generated. All skills usually have score from 0~50. When user select to use 'Auto Play' to pass through game date faster, it has an advantage to generate one random score from 25~50.

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Tip:  To get higher score quick, setting the 'Personality' right is very important, that is why we made the chance that users can set the personality again once they collected an ending. When the game is staring, please think about what you like to collect first then set the personality.

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